Easily Attach the Overlay to the World, the Screen (like a HUD), or one of the Controllers.On the Vive and other SteamVR compatible headsets every game should work. On the Rift, certain Rift games will use the Oculus SDK even when you use SteamVR. Should work with any game that utilizes the SteamVR SDKs.Works with almost any SteamVR Compatible game.Clone almost any Desktop Window into VR.The upside is that you'll gain access to SteamVR Overlays including OpenVRDesktopDisplayPortal! /u/Exigeous has created a guide to set this up here on Reddit! The downside is that by running ED through SteamVR you will lose Asynchronous Timewarp for Reprojection. Elite Dangerous+OVRDDP on Rift is possible using EDFX (thanks to /u/jheggstrife for discovering this here)! It might be possible to use EDFX to launch other games, but this has not been tested directly.This is known to not work for Elite Dangerous due to their launcher system. It may be possible to launch Oculus SDK games through Revive to bring SteamVR compatibility to them, though you will lose Asynchronous Timewarp in trade for Reprojection. Such games cannot utilize the SteamVR Overlay system, so these Overlays will not work there please check the Compatibility Article for more details. Certain games, even when launched through SteamVR, will insist on drawing directly to the Rift instead of through the SteamVR Compositor.OVRDDP should have 100% HTC Vive compatibility though certain applications may break Overlay Interaction (mouse clicks, moving/rotation/scaling from VR) please check the Compatibility Article for more details. We have not yet found any incompatible games.If you are having any issues with OVRDDP, please try launching it as an Admin.Certain applications (such as Task Manager) will require OVRDDP is launched as Admin to send clicks. If you are launching an application as Admin, OVRDDP will only be able to send clicks to it if it is also being launched as Admin. However, if you are launching Steam or SteamVR as Admin, OVRDDP will also require being launched as Admin. OpenVRDesktopDisplayPortal shouldn't require being launched as an Admin.Notice regarding 'Launch as Administrator': Or, if you are more code savvy, grab Unity 5.3.6f1 and roll your own by cloning the repo or downloading the source as a zip. To use this, you can download the latest release and check out the Instructions Article to get started. The only major downside is that Cross Game Overlays will always draw on top of game geometry because Depth information is not fed to the Compositor by SteamVR games. It is known to work for the HTC Vive as well as the Oculus Rift, though some games may not be compatible with the Rift please check the Compatibility Article for more details. OVRDDP works on SteamVR and should be fully compatible with any SteamVR headset, though you will need tracked controllers for many of the features. OpenVRDesktopDisplayPortal is a Utility Application for SteamVR that can mirror a Desktop Window into a Cross Game SteamVR Overlay. You may use this repo for Educational and Personal uses only. I intend to leave this Repository for the time being. A number of new features have been added, including an additional VR overlay that lets you switch target Applications as well as full monitor capture support and more, but the most significant change between this version and the Steam version is the capture method. OpenVRDesktopDisplayPortal is now OVRdrop! The new version only supports Windows 8 or above, but is now GPU accelerated and capable of capturing in 1440p and above at 60+ FPS. Development of this Repository has concluded.
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