However, I started seeing the FPS values decreasing gradually. I initially also started running the tests consecutively for all different Nvidia settings. Running the same test multiple times and calculating the average values should help to get closer to “real values” and better eliminate outlier values. The reason I ran each test multiple times is that I saw quite a big variation (+/- 1.5 FPS) in the results for the same test. Calculate average values based on 5 runs (listed in the table).Run each test 5 consecutive times (5 x 60 seconds test).Launch Oculus Air Link and OpenVR Benchmark.Apply specific Nvidia Control Panel setting.The process I used for testing the Nvidia settings (and how I got the average frame per second metrics listed in the table) is following: However, we can definitely use the test to compare if and what effect do Nvidia control panel settings have on the VR performance and quality. Additionally, the tool represents a specific type of graphics rendering (Voxels), that may or may not represent other types of games accurately. This free utility runs a 60-second simulation inside your headset and presents you with result scores (nominated in frames per second).Īs also stated in the software, the results don’t indicate the actual FPS you can expect from real games. In order to get reproducible VR performance tests, I used a VR benchmark tool called OpenVR Benchmark. This is almost impossible to achieve with regular VR games. In order for the tests to be accurate and comparable, you would have to make sure that each benchmark run gets identical frames with the same head movement. Most of the time, however, it should be totally fine to leave the Nvidia settings untouched altogether.īenchmarking VR performance is not a trivial task. Use Nvidia control panel settings for “final touches” or when some setting is missing from the specific game you are playing. However, based on all my previous experience with VR and the tests conducted for this article, you should start optimizing your games by modifying rendering resolution/refresh rate / PC and in-game graphics settings first. Sure, the results might vary for different games/hardware. Video can’t be loaded because JavaScript is disabled: OpenVR Benchmark – 1.0x vs 0.9x Render Resolution () However, lowering the resolution from 1.0x (3264 x 1648) to 0.9x (2944 x 1504) gave an improvement of about 7 frames per second compared to the base scenario. In my tests, optimizing the Nvidia settings for better performance gave an improvement of about 1 frame per second. Additionally, adjusting VR refresh rate, in-game graphic settings, and render resolution will give much better results whether you are optimizing for performance or quality.ĭo give you a quick example – let’s say you want to optimize your game for better performance. The truth is that you can (and should) change most of these settings (antialiasing, anisotropic filtering, etc) in the game you are playing, where the settings provide more optimized results. With that being said, here are my OpenVR Benchmark test results on how changing Nvidia settings affects the overall VR performance: SETTINGīased on my benchmark tests using the OpenVR Benchmark utility, modifying Nvidia Control Panel settings made only minor differences in both the VR performance (+- 1.5 frames per second) as well as visual quality (very slightly sharper textures with anisotropic filtering and less jagged edges with antialiasing). I personally have an Nvidia Geforce RTX 3060 laptop GPU and I decided to test out if and what effects do Nvidia settings have on the overall VR performance and visual quality. Those who have an Nvidia graphics card can additionally change various settings from the Nvidia Control Panel. The most obvious ones are adjusting the render resolution, headset refresh rate, and in-game graphics. And there are numerous ways you can optimize the PC VR experience to match your personal preferences and hardware capabilities. Some people prefer a smooth VR experience.
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