![]() Since Uber Shaders can help avoid hitching, I left that enabled too. That’s why I kept Model/Texture detail at medium, and kept Boost Player Contrast enabled. What I didn’t want to do was overly inhibit my ability to accurately see my enemies, though. Since CS:GO is primarily a competitive title, I dropped almost every setting to its lowest to boost performance. These settings were initially optimized using our best practices for PC graphics guide before I made specific adjustments for this game. Your mileage will vary, and it’s a setting that will benefit those with higher-powered graphics cards more - since their fps won’t be as impacted - but it’s worth considering for anyone with a 1440p display. ![]() Few professional or streaming players employ this, but some do. Playing at super-low resolutions might improve fps, but being able to see your opponents clearly across the map can make a big difference. Why might you opt for 1440p over 1080p then? I found the added visual acuity at a distance useful. ![]() Playing at your monitor’s native resolution will give you the best picture quality, but 1080p will give you better performance with lower frame times and higher frame rates. While there are some competitive players who lower the resolution to as little as 1,024 x 768 to push their frames per second (fps) as high as possible and their frame time as low as it’ll go, that’s not for me. This setting has one of the larger impacts on your performance and in-game visual acuity. ![]()
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